﻿using Microsoft.Xna.Framework;

namespace Asteroids.Entities.Components
{
    public class PlayerControllerComponent : Component
    {
        private PlayerIndex? _playerIndex;

        public PlayerControllerComponent()
        { }

        public override void Reset()
        {
            _playerIndex = null;
        }

        public PlayerIndex? PlayerIndex
        {
            get { return _playerIndex; }
            set { _playerIndex = value; }
        }
    }
}
